// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

320 create KpurpleCrestSniperCenter 0 -25.5 enemyRing 270 0.2 2 11
0 create KpurpleCrestSniperEdge 0 -25.5 enemyRing 270 0.2 2 9
0 create KpurpleCrestSniperCenter 0 -25.5 enemyRing 270 0.2 2 7
0 create KpurpleCrestSniperEdge 0 -25.5 enemyRing 270 0.2 2 5
0 create KpurpleCrestSniperCenter 0 -25.5 enemyRing 270 0.2 2 3
0 create KpurpleCrestSniperEdge 0 -25.5 enemyRing 270 0.2 2 1
